function triggerClientEvent (server-side)
Available since version: 0.3.0
Note
If sendTo is omitted or nil, the event is sent to all connected players. If sendTo is a number, it is treated as a single player id. If sendTo is a table, it must contain player ids.
Note
You may optionally provide a numeric source element id after the event name, followed by any number of additional arguments to send with the event.
Triggers a custom client-side event for one or more players and optionally passes arguments.
Declaration
bool triggerClientEvent(int|{...}|nil sendTo, string eventName, int|nil sourceElement, ... ...)
Parameters
int|{...}|nilsendTo: Target player id, table of player ids, or nil to send to all players.stringeventName: Name of the client-side event to trigger.int|nilsourceElement: Optional source element id. If omitted or nil, defaults to 0.......: Optional arguments passed to the client event handler.
Returns bool
True if the event was sent successfully, otherwise false.