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event onPlayerMessage (client-side)

Available since version: 0.3.0

This event is triggered when a chat message is received locally.

Parameters

void onPlayerMessage(number sender_id, number r, number g, number b, string message)
  • number sender_id: Optional sender id (nil for system).
  • number r: The red color component in RGB model.
  • number g: The green color component in RGB model.
  • number b: The blue color component in RGB model.
  • string message: Message text.