event onPlayerMessage (client-side)
Available since version: 0.3.0
This event is triggered when a chat message is received locally.
Parameters
void onPlayerMessage(number sender_id, number r, number g, number b, string message)
numbersender_id: Optional sender id (nil for system).numberr: The red color component in RGB model.numberg: The green color component in RGB model.numberb: The blue color component in RGB model.stringmessage: Message text.