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event onPlayerHit (server-side)

Available since version: 0.3.0

This event is triggered when a player is hit.

Parameters

void onPlayerHit(number|nil attacker_id, number victim_id, number damage, number damageType)
  • number|nil attacker_id: Optional attacker id (nil if none).
  • number victim_id: Victim player id.
  • number damage: Damage to deal. Use eventValue(newDamage) to change it, or cancelEvent() to prevent it.
  • number damageType: Gothic damage type/mode flags. For more information, see Damage Constants.