event onPlayerHit (server-side)
Available since version: 0.3.0
This event is triggered when a player is hit.
Parameters
void onPlayerHit(number|nil attacker_id, number victim_id, number damage, number damageType)
number|nilattacker_id: Optional attacker id (nil if none).numbervictim_id: Victim player id.numberdamage: Damage to deal. Use eventValue(newDamage) to change it, or cancelEvent() to prevent it.numberdamageType: Gothic damage type/mode flags. For more information, see Damage Constants.